In this article
A collectible sitting in your profile can be given a price. Open it, choose to sell, name an amount in Stars, and it joins the resale listings — with a badge on your profile telling anybody who visits that this one is for sale.
The mechanics take under a minute. The part worth thinking about is that badge, and who is going to see it.
What you will be able to do
- check_circle List a collectible and set your own price.
- check_circle Know what the listing shows other people.
- check_circle Tell the two kinds of sale apart.
- check_circle Change the price or take it down.
You keep it until somebody buys it — the listing is a price tag, not a handover.
sell Listing is public, in a way that surprises people
The obvious mental model is a classified advertisement: you put the item in a marketplace where buyers are looking, and your own page is unaffected. That is not what happens. The collectible stays where it was, on your profile, and acquires a mark saying it is for sale at a stated price.
So the listing is visible in two places at once, and the second one is the place people who know you actually look. Anybody opening your profile for an unrelated reason — to check a handle, to see what you wrote about yourself — passes a small shop window on the way.
For most listings that is entirely fine and not worth a second thought. It matters in exactly one case, which is the case the next section is about.
Two sales that look identical and are not
The screen is the same. What is attached to the object is not.
shopping_cart Something you bought to trade
card_giftcard Something a person sent you
Ask where the thing came from. That answers whether this is a trade or a message.
tune Pricing, and why most listings do not sell
There is no guidance on the screen and no suggested value, which leaves people doing one of two things: pricing against what they paid, or pricing against the highest listing they can find. Both produce a listing that stays up.
The only useful reference is the rest of the market for the same collectible with similar parts, and the specific question is where a buyer scrolling that list would stop. Buyers filter and sort; a listing well above the others is not being rejected, it is not being seen at all.
None of which obliges you to sell cheaply. Leaving something up at an optimistic price costs nothing but the badge, and you can lower it later. Just do that on purpose rather than discovering in three months that the number was never realistic.
gpp_maybe Sellers get targeted more than buyers
Listing something publicly announces that you own something worth money, which is a signal, and people act on it. What arrives is a message offering more than the asking price, somewhere else, with a reason why it has to happen outside the app.
The reason is always the same underneath: the in-app sale is atomic, and everything else is a promise. Nobody needs to verify your gift, nobody needs your login code to pay you, and no buyer requires a wallet phrase. There is one way this transaction completes, and it involves you doing nothing but waiting.
settings Listing one
- Open the collectible in your profile The sell option is in its detail view.
- Check where it came from first Bought, or given.
- Price it against current listings Not against what you paid.
- Read the payout before confirming It is less than the asking price.
- Remember the badge is on your profile Not only in the market.
- Ignore every offer that arrives in your messages Real buyers never write.
This page turns one object into a balance. The curriculum step is what that balance is: how Stars enter and leave an account, what they can be spent on, and what taking money out of the app actually involves.
At a glance
- 1Sell a collectible
List it in the marketplace with your price.
- 2Shows on your profile
The listing is visible on your profile too.
- 3Buyers ask nothing
Real buyers never need your codes or phrase.
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